In the weeks following the release of Guild Wars 2: End of Dragons, we heard you loud and clear that the rewards for the new meta-events needed a little more “oomph”-especially when you consider the difficulty and the time required to complete the events. Next week’s release will also address a bug that causes the final boss to enter the “bite” phase more frequently than intended.
However, we’ll continue to monitor community feedback and completion rates and, as always, make adjustments as needed. In terms of balance, the fight is very close to where we’d like it to be. Most recently, that number has risen to over 60%, putting it closer to existing world bosses and meta-event success rates while still being more challenging than any of them. For context, in the first few weeks of March, only about 15% of boss attempts ended successfully. Between the mechanical changes we’ve implemented and the community’s willingness to rise to the challenge, we’ve seen the number of successful clears increase dramatically in recent weeks. Over the past month we’ve been making incremental balance adjustments to the meta-event’s final boss, with the goal of making it more accessible while still retaining an increased difficulty level. It’s the epic finale of a story arc told over the course of 10 years, after all. Final Encounter of the Jade Sea Meta-eventįrom the outset, we designed the final boss of the Guild Wars 2: End of Dragons Jade Sea meta-event to be more challenging than most of our existing open-world experiences. World, and our ongoing new-player improvement testing. In this edition, we’ll be touching on Guild Wars 2: End of Dragons™ meta-events and rewards, DirectX 11, World vs. As promised in last month’s “Future of Guild Wars 2” blog post, we’re back with another helping of the latest happenings here at the ArenaNet studio.